Arkansas State Biohazard Eradication and Removal Program

Skill Attribute Cost
Acrobatics Dex special
Acting Int/Per
Brawling Str/Dex
Bureacracy Int/Will
Climbing Dex/Str/Con
Craft (type) Int/Dex/Per
Demolitions Int/Per
Disguise Int/Per
Dodge Dex
Drive (type) Dex
Electronic Surveilance Int/Per
Electronics Int
Engineer (type) Int
Escapism Dex
First Aid Int/Per
Guns (type) Dex/Per
Hagling Will/Per
Hand Weapon (type) Dex
Humanities (type) Int/Per
Instruction Int
Intimidation Will/int
Lock Picking Dex/Int
Martial Arts Dex Special
Mechanic Per/Int
Medicine Per/Int/Dex Special
Notice Per/Int
Persuade Will
Pick Pocketing Dex/Per
Questioning Int/Per/Will
Repair (type) Per/Int
Research/Investigate Int/Per
Running (type) Con
Scavenge Int/Per
Science (type) Int
Seduction Int
Sleight of Hand Dex/Int
Smooth Talking Int
Sport (type) De/Str/Int/Per
Stealth De/Per
Streetwise Int/Per
Surveilance Per
Survival (type) Int
Throwing Dex/Str
Tracking Per/Int
Traps Int/Per/Dex
Veterinary Medicine Per/Int/Dex
Lasso Dex/Str
Most skills are deemed Regular Skills, and cost 1 point per level from levels 1 to 5. After level 5, each additional level costs 3 points. Special Skills cost 2 points per level until level 5, and 5 points per level thereafter, unless otherwise specified in the skill description. Specialties costs 1 character point, and result in a +2 bonus to Tasks involving that field of expertise. This is written as a separate skill.