Arkansas State Biohazard Eradication and Removal Program
| Skill |
Attribute |
Cost |
| Acrobatics |
Dex |
special |
| Acting |
Int/Per |
|
| Brawling |
Str/Dex |
|
| Bureacracy |
Int/Will |
|
| Climbing |
Dex/Str/Con |
|
| Craft (type) |
Int/Dex/Per |
|
| Demolitions |
Int/Per |
|
| Disguise |
Int/Per |
|
| Dodge |
Dex |
|
| Drive (type) |
Dex |
|
| Electronic Surveilance |
Int/Per |
|
| Electronics |
Int |
|
| Engineer (type) |
Int |
|
| Escapism |
Dex |
|
| First Aid |
Int/Per |
|
| Guns (type) |
Dex/Per |
|
| Hagling |
Will/Per |
|
| Hand Weapon (type) |
Dex |
|
| Humanities (type) |
Int/Per |
|
| Instruction |
Int |
|
| Intimidation |
Will/int |
|
| Lock Picking |
Dex/Int |
|
| Martial Arts |
Dex |
Special |
| Mechanic |
Per/Int |
|
| Medicine |
Per/Int/Dex |
Special |
| Notice |
Per/Int |
|
| Persuade |
Will |
|
| Pick Pocketing |
Dex/Per |
|
| Questioning |
Int/Per/Will |
|
| Repair (type) |
Per/Int |
|
| Research/Investigate |
Int/Per |
|
| Running (type) |
Con |
|
| Scavenge |
Int/Per |
|
| Science (type) |
Int |
|
| Seduction |
Int |
|
| Sleight of Hand |
Dex/Int |
|
| Smooth Talking |
Int |
|
| Sport (type) |
De/Str/Int/Per |
|
| Stealth |
De/Per |
|
| Streetwise |
Int/Per |
|
| Surveilance |
Per |
|
| Survival (type) |
Int |
|
| Throwing |
Dex/Str |
|
| Tracking |
Per/Int |
|
| Traps |
Int/Per/Dex |
|
| Veterinary Medicine |
Per/Int/Dex |
|
| Lasso |
Dex/Str |
|
| Most skills are deemed Regular Skills, and cost 1 point per level from levels 1 to 5. After level 5, each additional level costs 3 points. Special Skills cost 2 points per level until level 5, and 5 points per level thereafter, unless otherwise specified in the skill description. Specialties costs 1 character point, and result in a +2 bonus to Tasks involving that field of expertise. This is written as a separate skill. |